Playing with the idea of making a series of patterns for sale of cute little monsters and animals. This was the prototype so not optimized but thought someone might find it useful.
Also included a quick render for your PhotoShoping fun.
These should be a fun artistic challenge. I sculpted this one in 3d. For the series I'll have to sculpt in 2.5d to get better detail. I'll make a base model I can use as a starting point for all the models.
First pattern out of the gate is a baby eagle. Insomnia again so had to work on something. Still need to tweak a few minor things but overall fairly happy with it.
Oliver, the next one will be a baby dragon. With wings of course.
Its a free 3d modeling program suite. You can model 3d objects, digitally sculpt, render images from the 3d models with several different render engines, create animations, create sound tracks plus many other things with it. It can be a little challenging to master due to all the things it is capable of doing but its free.
A very generous artist shared his custom compositor node setup which uses the 3d model depth information and ambient occlusion to create the depth maps. The blend file can be found in this thread.
Herb, please don't tell him he looks like a fat happy baby eagle. lol
Jay, its definitely a hobby machine but it really does hold your hand for carving. The proprietary software takes care of everything through its firmware. I've never seen g-code. I upload a pattern (picture format) and it does its thing. Not necessarily optimized but does a good job at carving my patterns.
Final pattern design. I didn't like the original wings so redid them.
I won't be able to test carve it until next week. My table saw came in and then of course my DC unit died. I ordered a wall mounted unit this time but delivery isn't until next week. Hopefully it will last a bit longer. The carvewright cnc is an enclosed machine and you shouldn't run it without some sort of DC.
Well, I guess more time behind the computer making patterns. Baby dragon is next. I try to sketch a rough idea first before starting to model (but not always).
Mike, I like it a whole lot better too. Its usually an iteration of different stages until I get to my final design because I don't have a final image in my head.
I normally have a rough idea in my head but really no idea what the final model will look like. I just start putting digital pen to digital paper and start drawing.
Just like this render. lol. I am so going to have nightmares tonight. Thankfully I'll probably have more insomnia so won't have to suffer tonight.
My insomnia finally caught up with me. Slept 12 hours straight and then took my beautiful wife out to lunch. There is a new Mexican restaurant that opened up in West Shreveport that she wanted to try.
I was unable to get a good bas relief render with Blender so went with another software. For the new pattern makers, if you haven't seen it before take a look at Shadermap 4 Pro. It has some niftly features for displacement map creation.
I didn't really think about carving the model so it is not optimized in any way so pretty flat.
I did a colorized version for special occasions like Christmas cards and Get well cards. lol
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