Hi All! I'm a super green newbie on my first project (other than the spoil board): a cribbage board for my niece. I'm figuring out most of the setup in Aspire, but am in search of a Hawaiian-looking sea turtle to add. Can anyone advise me where to look for a template? I'm not the best artist. Thanks in advance.
And any advice on the design so far is greatly appreciated
Thanks for the reply, Dman. I'm good with the cribbage part...just looking for turtles to add to the surface. I was hoping for a vector that looks something like this, but not as intricate.
I went searchin for your turtle, and the sea turtles I found pretty much all had some major detail (in the legs and heads).
I like the shell... so I did a little remake on the one you found. Don't laugh too hard at my first attempt; I wanted to post this tonight before I went to bed.
Welcome to the Router Forums Wendy. I'm not sure what design software you are using but you did say you are looking for a vector so you might check on Etsy for a cheap vector file. There are quite a few turtle files available.
Okay, I'm getting blind in my old age. She was looking for a vector file and there might be free ones out there but I do know that there are sets of files for low prices that save a lot of time. Like this file
She could also use the original image that she has and fit vectors to it and edit it to work with her design. That would be a good node editing project for a beginner.
Or she could draw her own image in Aspire that would already be in a vector format and use the vectors to create a 3D model to use in the project, it would be a good project to delve into 3D design.
It boils down to time constraints for the job, file availability and cost, time involved finding a usable vector file versus creating her own vectors, and also how far she wants to take the project.
About your design layout, you might look at the hole spacing for the inside line of holes. As that line goes around the smaller curved ends of the board they look like they are getting really close to each other. This might cause problems when drilling the holes. Even if the drilling does not cause problems the pegs might end up breaking the fragile edges of the holes.
Look at the attached image, the red arrows show the possible problems. To see if there might be a problem without cutting the entire project you can copy the vectors in a small area that contains the possible problems and paste them into a small file for testing. Just create the test file with those hole vectors and the drilling or pocketing toolpath you chose to use. Cut that file and you will be able to use the pegs to test the fit of the pegs in the holes, their spacing for gameplay and if the edges might be too fragile. That way you don't have to cut the entire project and waste material if the holes fail testing at that point.
Thanks for the advice, Mike. You make a great point about the hole spacing and I will probably rethink my shape into more of an oval than elliptical.
I'm also gonna try editing the node vectors of the turtle image in Aspire as you suggested. Aspire has so many bells & whistles to figure out I need a few really rainy days so I can leave the crops and play with the computer. I've gotta get 3000 garlic planted before I can play with wood projects again.
And Paul, thank you for the images. I think I will try cutting a few sample turtles before deciding on one.
I don't have a CNC but I wonder what cutting in 2D instead of 3D might look like. That way the depth would be equal all over. I believe that the way you're doing that, you're using it as a depth map (large areas are deeper).
Paul, what Wendy shows would be considered a 2 1/2D cut. An actual 3D project would look more like the actual object or a negative or pocket of the object.
The first picture is what it would look like if you use a very shallow v-carve toolpath. It almost looks like it is just printed on the wood but is actually slightly indented.
The second picture is of a quickly made 3D model using the vectors to create the shapes.
Like I said that is just a quick model. I would normally spend more time working on a model for use. I know this could be used just like this but for me, there are things about it I just don't like, just my opinion.
Use the convert to curves tool as this will eliminate a lot of the nodes not required. It's the 2nd tool to the right of the Close Points tools that resembles a circle with multiple points on it. It allows you to see a preview before commiting to the results.
Ok...after multiple restarts due to errors, I'm finally on the homestretch. Just one more light sanding & a last coat of poly. Just wanted to let ya'll see how my first project came out. I sure learned a lot...much of it the hard way. Thanks for all your help!
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