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That's cool, I'm an aviation buff and and a woodworker so what's NOT to like.
A question about your process - you build a model, render as depth map and then use that for the 3D carving? I've been simply importing the actual model (STL), orienting it and then scaling in Z so it fits in the carving envelope. Seems to work OK. Hadn't thought about making a depth map. I get a bit fuzzy trying to come up with advantage/disadvantages for either way. I guess you can add more easily scene elements in the depth map approach.
A question about your process - you build a model, render as depth map and then use that for the 3D carving? I've been simply importing the actual model (STL), orienting it and then scaling in Z so it fits in the carving envelope. Seems to work OK. Hadn't thought about making a depth map. I get a bit fuzzy trying to come up with advantage/disadvantages for either way. I guess you can add more easily scene elements in the depth map approach.