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Discussion Starter · #1 ·
New pattern for my library. Just playing and making random patterns. No plans on carving it at the moment. I have had a mental block for the last few weeks for making patterns.

Made a 3d model of an MQ-9A UAV (quick modeling, so close, but not perfect) and then rendered some depth map images for the patterns.
 

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Discussion Starter · #3 ·
It is better if you can get a good pattern from an STL, but like you mention you have to scale in the Z direction sometimes and that can wash out detail. I use STL ports about 98% of the time. Most times I build the models so they can be easily ported as STLs to my cnc software. Its just some 3d models are not suited to making them relatively flat.

The depth map rendering is a work around to that limitation, for those specific instances, but the patterns are not as crisp in my opinion. But they generate some interesting results that I think make them look better than the clean STL ports (sometimes).

Generating depth maps are also kind of an art. I use a custom node setup in blender (free) that gives you a lot of control over the render. Zbrush ($$$) also does a good job for depth map rendering. I also use ShaderMap Pro 4 ($) as well.
 

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Discussion Starter · #5 · (Edited)
Blender is not an easy program to master. I've been using it for about 7 years and I feel like I am just an advanced beginner. But it does make some pretty models.

I use a custom compositor node group developed by Jacob (DevilsDJ on blenderartists). He makes custom jewelry with it. The node group is here: https://blenderartists.org/t/two-cents/654804/153

If you can't get it for some reason, PM me your email, I'll send you a copy of the node group.

Using filmic color management gives you a lot of control over the brightness and contrast of the render so you no longer have to tweak the node setup as much.
 

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Discussion Starter · #10 ·
Phil, 32 years in the military is two lifetimes. I thank your father for his service.

Joe, I don't but give me a day or two and should be able to whip something up. Busy tomorrow but should have some time on Saturday to build a model. I only saw C-17s fly twice. They are honking big.
 

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Discussion Starter · #14 · (Edited)
Ronnie, I try to find a picture (or a bunch) and I model it in 3d using 3d software. There are different techniques to do that.

In this case I used polygonal modeling. That is moving points and simple shapes in virtual 3d to create the model.

There is also digital sculpting. You start with a primitive shape and give it enough geometry that you can move the surface in different ways just like clay. Best way to get organic look in my opinion. It can be a lot of fun.

There is also curve modeling but I don't use this method so not familiar with it.

The question on the color of the final render is the based on the software/method they used to render their depth map. The picture is based on the depth parameter from the camera in 3d space. The render uses different software and techniques (math algorithms) to calculate the bright and dark portions of the image. The cnc software converts the different colors to grayscale first before converting to g-code so it really doesn't matter what the color starts as, as long as the converted grayscale is properly associated with the correct height. Scale 0 to1 equating floor of cnc to highest portion of the pattern.

I can make my depth maps any color I want but that is an additional step for my software that is not needed.

There are also other ways to get geometry into virtual 3d without modeling: Laser 3d mapping, photogrammetry, voxel clouds, and probably a bunch more.

Sorry for all the boring stuff.

I have this old truck model I've shared before so you may already have it. Here are some of my other patterns I have shared previously with the community. https://www.pinterest.com/oscarluis32/gray-scale-depth-map-images/
 

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Discussion Starter · #15 ·
I should mention there are alternate (better???) ways to model for cnc patterns than this method I used. You create the geometry exactly as it will be carved.

That way you can deal with issues of perspective and detail needed for the model. You also don't have to try to compensate with the depth of the model. The downside is you only get one look. So a few pros and cons.

You have to have a clear vision of the final render that you are going for to use this but the patterns come out just like the model.

I believe most cnc modeling software does it this way (at least mine does). I like using 3rd party 3d art software because I believe it gives me more control and flexibility in creation of models and patterns.
 

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Discussion Starter · #18 · (Edited)
Ronnie, it takes practice to get faster but you can start modeling in just a few minutes of learning the 3d software's user interface.

I say that slight jokingly because the 3d software user interface is usually a beast. That is true in almost all the 3d modeling programs.

It took me 3 separate attempts during a year to finally start modeling. My brain had to make a switch from thinking in 2d and start thinking in 3d. For me it was not a natural transition.

Blender 3d is a good entry software because it is free. It is total overkill for cnc pattern creation and fairly complicated but it is free. lol. It is not the best at anything but it is really solid at 3d modeling and okay at digital sculpting. The 3d modeling software packages that are industry standards are all in the thousands of dollars for annual subscriptions. A lot like Aspire. But any software that you can use to make good patterns is good enough.
 

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Discussion Starter · #19 ·
Those are great Oscar! Thanks a bunch. I've tried modeling a few times but it always turns out looking like something a 3rd grader did if he wasn't trying very hard. 🙂
Maybe I'll give it another try or two.
Good and you are welcome. I hope one them works and I doubt that about your modeling.
 
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