Joined
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579 Posts
Hey'all,
I made the assumption everyone knows how to convert height maps to STL's but it may be something that is new to some folks. Didn't realize this may not be as straight forward as I thought. With the Carvewright, using height maps is the only way to bring in external patterns in the base software without purchasing additional add-ons. Otherwise you are stuck using their proprietary format patterns. So they made it extremely easy to do. Hence my assumption that it is easy.
I am curious to what software you all use to convert grayscale depth maps/height maps to stl for use in your cnc's.
I personally use: Blender 3d, Carvewright Designer 2, Zbrush, 3d Coat (capable but haven't used it yet for this), Shadermap Pro.
I know Meshlabs can create height maps but I still haven't figured out if it can create STL's from those height maps.
I made the assumption everyone knows how to convert height maps to STL's but it may be something that is new to some folks. Didn't realize this may not be as straight forward as I thought. With the Carvewright, using height maps is the only way to bring in external patterns in the base software without purchasing additional add-ons. Otherwise you are stuck using their proprietary format patterns. So they made it extremely easy to do. Hence my assumption that it is easy.
I am curious to what software you all use to convert grayscale depth maps/height maps to stl for use in your cnc's.
I personally use: Blender 3d, Carvewright Designer 2, Zbrush, 3d Coat (capable but haven't used it yet for this), Shadermap Pro.
I know Meshlabs can create height maps but I still haven't figured out if it can create STL's from those height maps.